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DeathChain01

Age/Gender: 15, Male
Location: Wednesday the 37th
Job: THE SYSTEM

SYSTEM IS AWARE OF YOUR EXISTENCE. SYSTEM HAS IMPLEMENTED SUBSYSTEMS TO RECORD ALL SEGMENTS OF DISOBEDIENCE FROM USER [INSERT USER NAME HERE]. SYSTEM SEES YOU. AND SYSTEM DOES NOT LIKE WHAT IT SEES.

Newgrounds Stats

Sign-Up Date:
7/4/07

Level: 12
Aura: Evil

Rank: Town Watch
Blams: 61
Saves: 99
Rank #: 40,056

Whistle Status: Normal

Exp. Points: 1,520 / 1,600
Exp. Rank #: 19,074
Voting Pow.: 5.43 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 319
Music Reviews: 8
Trophies: 0
Stickers: 0

All Flash Reviews

319 Reviews | 45 w/ Responses

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Score: 9
Madness Combat Hitman

"LOL."

date: May 4, 2008

It went outrageously slow at some parts, but I love the really creative ways the protagonist comes up with to eliminate the enemies. However, the enemies seemed mentally retarded, as they attacked one-by-one when there was about forty of them.

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Score: 10
Madness Overkill 1

"I laughed"

submission: Madness Overkill 1
date: May 4, 2008

The part where the protagonist just impales the guy with the stick thing was funny. I just didn't see it coming. I had expected a sword battle sort of thing.

Anyways, it was great!

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Score: 10
Madness Wootification

"That was great!"

date: May 4, 2008

I love it! Theres the assmen, a disappearing Santa clause, a guy with a top hat who caught on fire for no reason, and the ability to put up posters minutes afetr stuff happens! "Our leader has failed, but don't worry, we have a new one!"

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Score: 10
Aladdin 3150

"How..."

submission: Aladdin 3150
date: May 3, 2008

...in the blue hell could you have been a novice when you made this?!?!?!!? It's absolutely amazingly fantasmic.

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Score: 10
Prowlies at the River

"Fantastic!"

date: May 3, 2008

The part where Bitey was jumping through he trees was simply amazing. And the Prowlies seem to have a developed sense of humor!

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Score: 9
Insurgo

"This game is amazing!!"

submission: Insurgo
date: April 28, 2008

There are a few things I don't like though.
1: When I delete a beam, if one falls, it counts as a tower failure.
2: There is no "Sandbox" mode - it would be cool if there was a mode that let you rebuild off the ruins of a collapsed tower (if the tower falls, then a tower can be built using the fallen tower as a foundation), or reset it so that you'd have a clean slate to practice.
3: There should be a warning sound or something to alert you to dangerous stresses on the beams.
4: A "Speed" button or something. As in, when there is a beam that is under dangerous levels of stress, it is horrible to not be able to reach the danger zone fast enough. So your tower basically just starts sinking on the screen, and one can't get to the breach fast enough to repair it.

Other than that though, this game is teh rawkzorz!

October 3, 2008

Author's Response:

1) I'm not happy with the tower collapsing system either. If I had've given more thought to the game-ending criteria, they would've been different.

2) I know, I know, there will be in the sequel.

3) That too.

4) Yeah, I went for aesthetics over playability with the camera movement, and I regret it. I can't remember if I hardcoded the easing or not, but if I didn't, I'll change it.

Thanks for your review and score!

EDIT: Sorry, I did. I can't access it from my backend.

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Score: 10
Fractured - Part 1

"YAEH!"

submission: Fractured - Part 1
date: April 28, 2008

All my 10 r blong to this.

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Score: 8
R.I.P. Durian

"What happened?"

submission: R.I.P. Durian
date: April 27, 2008

um, how did he die?

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Score: 10
Never Forgotten Intro

"MAN1"

date: April 27, 2008

Now I actually WANT September to arrive!

I wants 2 c NY fall. Then go there.

April 27, 2008

Author's Response:

sick

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Score: 10
The Anger of Animation 3

"The End was GREAT!"

date: April 27, 2008

I love how you used paint to cut them in half then de-capitate them! :D
But you should make it longer.

April 27, 2008

Author's Response:

Thanks!

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